Development blog
DevShot #2
Posted on 31 May 2021
Monday morning. Let's start off the week with a new DevShot of Project Slide!
Level design video - cliffs, rocks, trees and terrain
Posted on 23 May 2021
In this video we take a look at how the natural environments in Project Slide are put together in the level editor.
DevShot #1
Posted on 20 May 2021
As the game progresses past the whiteboxing phase and proper assets are coming in we can start to take pretty pictures. Here is the first one.
Careful with that firing rate, Eugene!
Posted on 7 Feb 2021
Most of the time software bugs are annoying. Sometimes they can be cool! Here is how I created an accidental fully automatic grenade launcher.
Status Update - January 2021
Posted on 17 Jan 2021
It's a new year! Let's see what has been going on with Project Slide since the last blog post.
Six-wheel drive vehicles in PhysX
Posted on 31 Oct 2020
Today we'll have a look at six-wheel drive vehicles, and develop a new differential which prevents the vehicles from getting stuck.
The birth of a vehicle
Posted on 20 Oct 2020
In this blog post we'll look at the complete process of creating an in-game vehicle, from concept to implementation.
Little Victories in Game Development - Level data queries
Posted on 9 Aug 2020
Managing all the data in our game levels can become cumbersome and slow. Today we'll look at how we can make this a little easier, though level data queries.