Development blog

The name of the game: Traction Point

Posted on 24 Dec 2023

Our game has received its proper, final, title: Traction Point!

DevShot #6 and plugging the Madrigal YouTube channel

Posted on 11 Aug 2022

Check out the latest DevShot of Project Slide + a plug for the Madrigal YouTube channel!

Creating a material editor for a custom game engine

Posted on 10 Dec 2021

Madrigal's Basis game engine recently got a new material editor. Let's talk about how it was made.

DevShot #5 - Tire tracks

Posted on 19 Oct 2021

In this post we'll have a quick look at the latest feature in Project Slide, tire tracks.

Post-vacation fun time: Writing a Zig-powered Twin Stick Shooter

Posted on 3 Aug 2021

Here's something a little different: A small side-project in which I write a twin stick shooter using the Zig programming language.

DevShot #4 and Combat Test video

Posted on 2 Jul 2021

Before leaving for a summer break, we have one last DevShot for you as well as a video showing an early version of combat in Project Slide.

DevShot #3

Posted on 15 Jun 2021

We return with another DevShot of Project Slide, to take a look at a previously unseen vehicle!

DevShot #2

Posted on 31 May 2021

Monday morning. Let's start off the week with a new DevShot of Project Slide!

Level design video - cliffs, rocks, trees and terrain

Posted on 23 May 2021

In this video we take a look at how the natural environments in Project Slide are put together in the level editor.

DevShot #1

Posted on 20 May 2021

As the game progresses past the whiteboxing phase and proper assets are coming in we can start to take pretty pictures. Here is the first one.