Here's something a little different: A small side-project in which I write a twin stick shooter using the Zig programming language.
Before leaving for a summer break, we have one last DevShot for you as well as a video showing an early version of combat in Project Slide.
In this video we take a look at how the natural environments in Project Slide are put together in the level editor.
As the game progresses past the whiteboxing phase and proper assets are coming in we can start to take pretty pictures. Here is the first one.
Most of the time software bugs are annoying. Sometimes they can be cool! Here is how I created an accidental fully automatic grenade launcher.