Development blog

Creating a material editor for a custom game engine
Posted on 10 Dec 2021
Madrigal's Basis game engine recently got a new material editor. Let's talk about how it was made.

DevShot #5 - Tire tracks
Posted on 19 Oct 2021
In this post we'll have a quick look at the latest feature in Project Slide, tire tracks.

Post-vacation fun time: Writing a Zig-powered Twin Stick Shooter
Posted on 3 Aug 2021
Here's something a little different: A small side-project in which I write a twin stick shooter using the Zig programming language.

DevShot #4 and Combat Test video
Posted on 2 Jul 2021
Before leaving for a summer break, we have one last DevShot for you as well as a video showing an early version of combat in Project Slide.

DevShot #3
Posted on 15 Jun 2021
We return with another DevShot of Project Slide, to take a look at a previously unseen vehicle!

DevShot #2
Posted on 31 May 2021
Monday morning. Let's start off the week with a new DevShot of Project Slide!

Level design video - cliffs, rocks, trees and terrain
Posted on 23 May 2021
In this video we take a look at how the natural environments in Project Slide are put together in the level editor.

DevShot #1
Posted on 20 May 2021
As the game progresses past the whiteboxing phase and proper assets are coming in we can start to take pretty pictures. Here is the first one.