Development blog

byProd, the little audio engine with big sound!

Posted on 24 Aug 2026

byProd, Madrigal's authoring tool and runtime library for interactive audio and music in games, visualizations and other applications is now available in open beta.

How I made my Zig gameplay code hot reloadable

Posted on 19 May 2026

Code hot reloading can be very useful for game development. Let's look at how I added support for hot reloading the gameplay code in Traction Point.

How I made Traction Point moddable using Zig and WebAssembly

Posted on 20 Mar 2026

The power of Zig and the security features of WebAssembly make for a flexible modding system.

Traction Point now has a store page on Steam!

Posted on 5 Oct 2025

Traction Point now has a store page on Steam, as well as the official key art!

Traction Point in the GP-Direct 2025 Showcase!

Posted on 11 Aug 2025

Traction Point is included in the of the GP-Direct 2025 Showcase!

New Traction Point screenshots!

Posted on 11 Jun 2025

Feast your eyes on the latest Traction Point screenshots!

The name of the game: Traction Point

Posted on 24 Dec 2023

Our game has received its proper, final, title: Traction Point!

DevShot #6 and plugging the Madrigal YouTube channel

Posted on 11 Aug 2022

Check out the latest DevShot of Project Slide + a plug for the Madrigal YouTube channel!

Creating a material editor for a custom game engine

Posted on 10 Dec 2021

Madrigal's Basis game engine recently got a new material editor. Let's talk about how it was made.

DevShot #5 - Tire tracks

Posted on 19 Oct 2021

In this post we'll have a quick look at the latest feature in Project Slide, tire tracks.