Development blog

New Traction Point screenshots!

Posted on 11 Jun 2025

Feast your eyes on the latest Traction Point screenshots!

The name of the game: Traction Point

Posted on 24 Dec 2023

Our game has received its proper, final, title: Traction Point!

DevShot #6 and plugging the Madrigal YouTube channel

Posted on 11 Aug 2022

Check out the latest DevShot of Project Slide + a plug for the Madrigal YouTube channel!

Creating a material editor for a custom game engine

Posted on 10 Dec 2021

Madrigal's Basis game engine recently got a new material editor. Let's talk about how it was made.

DevShot #5 - Tire tracks

Posted on 19 Oct 2021

In this post we'll have a quick look at the latest feature in Project Slide, tire tracks.

Post-vacation fun time: Writing a Zig-powered Twin Stick Shooter

Posted on 3 Aug 2021

Here's something a little different: A small side-project in which I write a twin stick shooter using the Zig programming language.

DevShot #4 and Combat Test video

Posted on 2 Jul 2021

Before leaving for a summer break, we have one last DevShot for you as well as a video showing an early version of combat in Project Slide.

DevShot #3

Posted on 15 Jun 2021

We return with another DevShot of Project Slide, to take a look at a previously unseen vehicle!

DevShot #2

Posted on 31 May 2021

Monday morning. Let's start off the week with a new DevShot of Project Slide!

Level design video - cliffs, rocks, trees and terrain

Posted on 23 May 2021

In this video we take a look at how the natural environments in Project Slide are put together in the level editor.