Development blog
byProd, the little audio engine with big sound!
Posted on 24 Aug 2026
byProd, Madrigal's authoring tool and runtime library for interactive audio and music in games, visualizations and other applications is now available in open beta.
How I made my Zig gameplay code hot reloadable
Posted on 19 May 2026
Code hot reloading can be very useful for game development. Let's look at how I added support for hot reloading the gameplay code in Traction Point.
How I made Traction Point moddable using Zig and WebAssembly
Posted on 20 Mar 2026
The power of Zig and the security features of WebAssembly make for a flexible modding system.
Traction Point now has a store page on Steam!
Posted on 5 Oct 2025
Traction Point now has a store page on Steam, as well as the official key art!
Traction Point in the GP-Direct 2025 Showcase!
Posted on 11 Aug 2025
Traction Point is included in the of the GP-Direct 2025 Showcase!
New Traction Point screenshots!
Posted on 11 Jun 2025
Feast your eyes on the latest Traction Point screenshots!
The name of the game: Traction Point
Posted on 24 Dec 2023
Our game has received its proper, final, title: Traction Point!
DevShot #6 and plugging the Madrigal YouTube channel
Posted on 11 Aug 2022
Check out the latest DevShot of Project Slide + a plug for the Madrigal YouTube channel!