Development blog
How I made Traction Point moddable using Zig and WebAssembly
Posted on 20 Mar 2026
The power of Zig and the security features of WebAssembly make for a flexible modding system.
Traction Point now has a store page on Steam!
Posted on 5 Oct 2025
Traction Point now has a store page on Steam, as well as the official key art!
Traction Point in the GP-Direct 2025 Showcase!
Posted on 11 Aug 2025
Traction Point is included in the of the GP-Direct 2025 Showcase!
New Traction Point screenshots!
Posted on 11 Jun 2025
Feast your eyes on the latest Traction Point screenshots!
The name of the game: Traction Point
Posted on 24 Dec 2023
Our game has received its proper, final, title: Traction Point!
DevShot #6 and plugging the Madrigal YouTube channel
Posted on 11 Aug 2022
Check out the latest DevShot of Project Slide + a plug for the Madrigal YouTube channel!
Creating a material editor for a custom game engine
Posted on 10 Dec 2021
Madrigal's Basis game engine recently got a new material editor. Let's talk about how it was made.
DevShot #5 - Tire tracks
Posted on 19 Oct 2021
In this post we'll have a quick look at the latest feature in Project Slide, tire tracks.