Development blog
Ramblings about video game AI - Part 3 - Navigating the game world
Posted on 25 Jun 2020
In the third part of our ongoing series about AI we look at navigation, pathfinding, nav meshes, roads and obstacles. Fun!
Little Victories in Game Development - Editor selection groups
Posted on 30 May 2020
Sometimes the simplest solutions are the best ones! We take a look at object selection groups in the Basis level editor.
Ramblings about video game AI - Part 2 - Dissecting the brain
Posted on 22 May 2020
In the second part of our ongoing series about AI we look at how the "brain" of an AI agent works.