Development blog

Ramblings about video game AI - Part 3 - Navigating the game world

Posted on 25 Jun 2020

In the third part of our ongoing series about AI we look at navigation, pathfinding, nav meshes, roads and obstacles. Fun!

Little Victories in Game Development - Editor selection groups

Posted on 30 May 2020

Sometimes the simplest solutions are the best ones! We take a look at object selection groups in the Basis level editor.

Ramblings about video game AI - Part 2 - Dissecting the brain

Posted on 22 May 2020

In the second part of our ongoing series about AI we look at how the "brain" of an AI agent works.

Ramblings about video game AI - Part 1 - Introduction

Posted on 22 May 2020

The first part of an ongoing series where we talk about the AI systems in Project Slide.

The website is live!

Posted on 22 May 2020

The website is finally live! Welcome!